So we move on to what I expect to be the final element of the Hack100 core rules – Non-player Characters (NPCs). By NPCs, I mean all the inhabitants of the game world encountered by the player characters whether friendly, indifferent or hostile, including creatures and monsters.
In keeping with the flexible approach that Hack100 adopts for Specialisms and Powers, rather than providing a standard list of potential friends and foes, I’ll instead present a methodology for quickly and easily creating any NPC. It follows ten simple steps, some of which are optional. The intention is to ensure that all NPCs are firmly rooted within the game world with clear rationales for their existence.