Release 1.03 of the Hack100 rulebook is now available for download.
The most significant update in this version is that the text is now licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
Release 1.03 of the Hack100 rulebook is now available for download.
The most significant update in this version is that the text is now licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
Release 1.02 of the Hack100 rulebook is now available for download.
The majority of the updates are minor typo corrections. There are just two aspects of the rules that have changed slightly:
My one nagging doubt about Hack100’s rules, which refuses to go away, is the “highest roll wins” tie-breaker for Opposed Tasks.
Opposed Tasks arise when a character pits one of their Abilities against a counter Ability of another. For example, Stealth vs Perception. Or melee combat.
At the highest level, the outcome of an Opposed Task is determined by the overall “quality” of the two opposing rolls. A Critical beats an ordinary success, which beats an ordinary failure, which beats a Fumble. However, two opponents will often achieve the same overall result. For example, both might achieve an ordinary success, or both might Fumble. In such instances, a secondary means of determining the outcome is needed.
I’m pleased to announce the full release of “Catching Rats & Robbing Graves“, a supplement for Hack100 that provides guidelines for running fantasy role-playing games in the British grimdark tradition.
This release includes some minor editing of the text, a general tidying-up of the layout, and the addition of artwork.
Feedback is welcome through the usual channels … the Discord server or by email at hack100.rpg@gmail.com.
Release 0.02 of “Catching Rats & Robbing Graves”, the Hack100 supplement that provides guidelines for running WFRP-style games, is now available for download.
This is a complete first draft. The document is still a little rough around the edges. It’s lacking any artwork and the layout needs tidying up. But the text is all there.
For anyone with a passing familiarity with WFRP and Hack100, it should all be fairly self-explanatory:
A game’s character sheet can often tell you a lot about its level of detail and complexity. Therefore, ahead of the release of the first full draft of Catching Rats & Robbing Graves, the Hack100 supplement for running WFRP-style games, here is its character sheet.
I’m hoping to release that full draft of CRARG within the next week or so.
Here’s an early work-in-progress release of Catching Rats & Robbing Graves (CRARG), a supplement for Hack100 that provides guidelines for running Warhammer Fantasy Roleplay (WFRP)-style games. Release 0.01 of CRARG includes the Introduction and the early sections of Character Creation.
To accompany the release, here are some supplementary design notes.
Before diving into a Warhammer Fantasy Roleplay-inspired conversion of Hack100, I thought I’d take a look at similar paths travelled by others. There are three existing RPGs that I’m aware of that pass the “Does it have ‘Rat Catcher’ and ‘Grave Robber’ characters?” test.
Whilst I love the setting and tone of the 4th Edition of Warhammer Fantasy Roleplay, I’m less convinced by its mechanics, particularly in combat. Fundamentally, it’s a straightforward d100 system. However, it is burdened by a plethora of modifiers to each attack roll – advantage, target size, range, conditions, ailments, psychological effects, etc. And that’s before you factor in additional influences such as weapon qualities/flaws and creature traits. The organisation of the rulebook doesn’t help, with oft-needed information scattered throughout its 300+ pages.
With the release of the Hack100 core rules, it’s time to consider what to do next. I’m keen to build upon the momentum generated by the launch that saw around 500 downloads in the first three weeks.
There are three areas in which I see scope for additional content.