Combat in Hack100 uses the same task resolution system that was described in the previous blog posts. A Ranged Task Roll is used to determine whether an attack with a missile weapon is successful. An Opposed Hand-to-Hand Task Roll is used to resolve close-quarters combat.
In addition to these Task Rolls, for a workable combat system we also need to introduce:
- A system for deciding the order in which combatants act – i.e. an initiative system.
- A means of calculating the damage inflicted by a successful attack, factoring in the effects of different weapon and armour types.