Release 1.03 of the Hack100 rulebook is now available for download.
The most significant update in this version is that the text is now licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
Release 1.03 of the Hack100 rulebook is now available for download.
The most significant update in this version is that the text is now licensed under a Creative Commons Attribution-ShareAlike 4.0 International License (CC BY-SA 4.0).
Release 1.02 of the Hack100 rulebook is now available for download.
The majority of the updates are minor typo corrections. There are just two aspects of the rules that have changed slightly:
I’m pleased to announce the full release of “Catching Rats & Robbing Graves“, a supplement for Hack100 that provides guidelines for running fantasy role-playing games in the British grimdark tradition.
This release includes some minor editing of the text, a general tidying-up of the layout, and the addition of artwork.
Feedback is welcome through the usual channels … the Discord server or by email at hack100.rpg@gmail.com.
Release 0.02 of “Catching Rats & Robbing Graves”, the Hack100 supplement that provides guidelines for running WFRP-style games, is now available for download.
This is a complete first draft. The document is still a little rough around the edges. It’s lacking any artwork and the layout needs tidying up. But the text is all there.
For anyone with a passing familiarity with WFRP and Hack100, it should all be fairly self-explanatory:
And so, after 19 months, 45 blog posts and six work-in-progress versions, we finally arrive at release 1.00 of the Hack100 rulebook.
In an upcoming blog, I’ll examine how the results stack up against the original design aims. But, overall, I’m pretty happy with the results, both in terms of the content and the presentation.
Here’s release 0.06 of the Hack100 rulebook. The most obvious addition is the new cover art that was introduced in an earlier blog. However, it also includes the first wave of optional rules, which have been added as an appendix. These are all non-essential to the core gameplay. Some add content that is useful for certain game genres. Others are rules or concepts that are commonly found in roleplaying games but which don’t necessarily align with the author’s vision for Hack100. However, some Referees may wish to incorporate them.
In the early stages of this project, I planned to follow the approach of Whitehack 2nd Edition and not include any artwork in Hack100. However, as soon as I adopted the Old School Essentials inspired layout, which aims to confine all the information on a given topic to a single page or two-facing pages for easy in-game reference, it became clear that there would be gaps in the layout that needed to be filled.
This week’s contribution is a simple character sheet.
It’s basic but functional, with space to record all the main aspects of a Hack100 character.
And so we reach something of a milestone – the first release of a complete draft of the core rules.
Since the last release, I’ve added new chapters on “Improvement” and “Non-Player Characters” based on the recent blogs. An index and some artwork have also been included as finishing touches.
In anticipation of the release of a first draft of the complete core rules, I’ve expanded Hack100’s online presence.
As well as this blog, there’s now a website at hack100rpg.com, a Twitter account (@hack100rpg) and a Discord server.