I came into this project with a reasonably clear idea of what I wanted to achieve. Frustrated by the complexity of the most recent versions of my favourite d100 systems (most notably Warhammer Fantasy Roleplay and RuneQuest), my objective was to compile a stripped-down d100 system that would allow me to adventure in those worlds with a minimum of in-game rules referencing.
With that overarching aim in mind, I set myself ten design goals for Hack100 back in a blog of March 2020. Here I’ll review the final product against those original ambitions.